While the name suggests an expansion of the original, Specter of Torment is actually a brand new campaign starring the becaped, scythe-wielding boss Specter Knight from the first game. As it is, it earns the distinction as a full sequel. Had this actually been released on the NES 25 years ago, they would have just called it Shovel Knight 2. Do I really need to play this game for a 100th time using one of the original’s boss characters? After playing Specter of Torment, though, I feel like a fool. Over the past three years, Yacht Club Games’ paean to NES-style run-jump-fight action has made it onto every major console, portable and operating system. Hence why I was ambivalent toward Shovel Knight: Specter of Torment when it was announced as an exclusive (albeit a short-lived one) for the Nintendo Switch release. Indie classics like Bastion or Limbo just become part of the landscape when everything from Wii U to your refrigerator display can run them they’re still some of the best games ever made, they just become all too easy to ignore. Games of high quality and distinction tend to lose a little bit of their prestige once they get ported around to every device on the planet over the course of multiple years.
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